STRANGER COMICS FREE COMIC BOOK DAY RAFFLE!

In order to further celebrate STRANGER’s love for GRAPHICLY and FREE COMIC BOOK DAY, Stranger is offering another raffle in conjunction with one of its most celebrated titles –

THE PORTENT by Peter Bergting.

CONTEST:
Here it is, MAY 5, 2012 – Stranger has just released THE PORTENT’s final issue 4 of 4 and wanted to celebrate and cement their commitment to Graphicly and their awesome fans.  Stranger Comics is creating another raffle for signed Portent goodies.

Tell us how much you like any issue of the Portent series by leaving a comment on the Graphicly site during the month of May and you will receive one entry into our raffle.

And, yes, that means you get one entry for each issue of The Portent you comment on.  Start with the FREE Portent Issue 1

Tell us what you think of them all by commenting on the books and get four chances to win one of these signed prizes:

  • 1 of 5 signed copies of THE PORTENT Graphic Novel by Peter Bergting
  • 1 ORIGINAL SKETCH by Peter Bergting of Milo or Lin.  Your choice!

But don’t just take our word for how amazing the Portent is.  Just ask these good folks:

“It’s a rare treat when a creator comes along that can bring his vision to life in both visual and narrative form. Even rare if that creator is gifted in both arenas. Peter’s Portent is just such a treat.”
- BROM

“One of the best fantasy comics I’ve ever seen. Wonderfully atmospheric, beautiful and strange.”
- MIKE MIGNOLA (Hellboy)

“Peter’s one of my favorite working artists today. Fluid storytelling with an eye for acting and mood.”
- RICK REMENDER (Fear Agent, Punisher)

Graphicly: Continually Evolving for Content Publishers

When we launched Graphicly, we had one goal: Help all publishers and creators get their stories seen. As we built out a series of marketplaces inside other marketplaces, we started to realize that we were no longer being supportive of that goal. Instead, we became a giant store, and while on the surface there is a lot of personal ego knowing that you are driving hundreds of thousands of people daily to your store, somewhere in there, our mission got lost.

We no longer cared about helping publishers and creators get their story seen; we only cared about selling the books that sold the best. Why? Because as a store, that is your only function in life. To sell more. Especially when your only revenue stream was built on sharing in sales with the publishers and creators.

Here we were, managing a rapidly growing business, but a business that seemed to miss its core value. Helping publishers. And, a business that had built internal tools to make it super simple to convert books, sell them across every marketplace imaginable, and learn about the behavioral and social engagement of readers.

What was the best course of action for us?

Focus on the mission and provide publishers with the preeminent tool set so that great story could be seen.

And that’s what we did.

Earlier this year we launched our Digital Distribution Platform, which enables content creators and publishers to easily upload and convert their publications digitally, and then distribute to them to every marketplace imaginable, reaching tens of millions of potential customers on tablets, smart phones and laptops.

You will notice that we haven’t used the word “comics.” That’s because the Graphicly platform, as our name implies, is optimized for all graphic-based work, from children’s books to art books to magazines to school textbooks to picture books to, yes, comic books. Every day, a larger percentage of the content that runs through the platform is not comics.

In challenging ourselves to think broader and wider, we stumbled on a very simple idea: the best place to sell books is in a bookstore. It’s an idea that’s worked for hundreds of years in the real world, so why not extend that to the digital world. Additionally, with close to a hundred million installs of Kindle, iBooks, Nook and others (and not to mention the close to a billion Facebook users) it makes complete sense to provide a platform for publishers and creators to take advantage of those native marketplaces.

Since we’ve launched, we’ve seen an overwhelming response. Growth in our business has hyper-accelerated, and we have become a major pipeline of content, and some of the publishers that have used the platform are selling sales that far outstripped anything sold through a random marketplace app.

With that comes some changes.

  • As of this week, we will be retiring the previously-released Graphicly Comics marketplace applications.
  • Our iPhone, iPad and Android applications, as well as a our Adobe AIR Desktop application will no longer be  available for download.
  • For those of you who have downloaded and used the apps, the apps will still work, but you will no longer be able to purchase titles within them.
  • You can still use the apps to read your library of comics and whatever future titles you purchase on Graphicly.com, which will still have the vast library of publications from more than 400 publishers still available for purchase.
  • Purchased titles can be read on Grapicly.com and through the Graphicly Facebook app.
  • It is clear that the native reader experience will always be far superior to any random app, and we encourage you to enjoy your books in those applications.

To say we’re excited about this step forward would be an understatement.  By focusing on the Graphicly Platform, the potential for publishers to reach new and wider audiences is limitless.

Our mission to is to help publishers and creators reach the widest audience possible through every marketplace imaginable and learn through actionable insights to optimize sales and build a fan base.

Here’s to a limitless future for content creators and publishers!

- Micah Baldwin, CEO

Top Cow Tuesday: Velocity #2-4, Cyberforce/Hunter-Killer #2-5 For Just $0.99 Per Issue!

It’s a Kenneth Rocafort double shot for Top Cow Tuesday!

Top Cow is where Rocafort made his bones, under the watchful eyes of veteran writers Mark Waid and Ron Marz. See some of his best for for a mere $0.99 an issue on Velocity and CyberForce/Hunter-Killer!


 The Pilot Season Winner is Back! Carin Taylor is the fastest woman in the world. At least, she’d better be if she wants to save her own life and the lives of her Cyberforce teammates. When a former Cyberdata scientist — and test subject — seeks revenge against the members of Cyberforce, only Velocity can save her friends before the clock literally runs out. Bringing together writer Ron Marz (Witchblade, Angelus) and artist Kenneth Rocafort (Cyberforce/Hunter-Killer) for the first time.


The Hunter-Killer team’s directive to hunt down and detain rogue Ultra-Sapiens brings them head to head with the Cyberforce team in a brutal showdown that leaves more than one member bleeding. But who is manipulating these two teams into conflict and to what end?

Interview: Writer and Artist Estevão Ribeiro

This week, Becky Jewell talks to Brazil’s Estevão Ribeiro about his life and works.

Estevao Ribeiro Bio

Translation: Estevão Ribeiro was born in April of 1979. He has spent most of his life writing stories and comics. He is the author of the comic anthology Little Heroes, which came out in the EUA in 2012, and also is the author of A Corrente, which will be published in Italy in October of 2012.


Graphicly –  Your comic strip, Hector and Alfonse, is very cute, but also full of truth. How did you come to invent Hector?

Ribeiro: Hector and Alfonse were invented when I was waiting for a script meeting for an animated series that I was testing out.

Alfonse is a bit more brusque than the loving Hector

I was trying to draw a bird about to take off from the paper. On my third try, Hector was created. After that, I thought that I’d like to draw a friend for Hector. He needed to be simple like Alfonse, yet different and distinct. Alfonse was more difficult to create.

a stunning tribute to Wonder Woman

Graphicly – We first encountered your work in the book Little Heroes. Did you enjoy working on this project? Can you tell us a bit about your process for creating and curating this comic book?

Ribeiro: Little Heroes was a big project and I’m very proud with how it turned out. At it’s core, it is about kids and teenagers, who, at in some point in the story, do something heroic which makes them into big heroes. I hadn’t the money to give the contract artists, but they wanted participate this project because they liked it. If you had the chance to honor your favorite hero, why not?I wrote the whole script, and all of the stories happen without speech balloons. I wanted the book to be ‘silent’ like this because I could show this collection to a person from any other country and this person would be able to understand the story and also appreciate the art.

This first chapter honors the DC Comics characters. The next three chapters honor the Marvel heroes, and classic heroes (like Dick Tracy, Tarzan, Flash Gordon and others), and the last chapter in the comic book honors the villains. The collection won the Troféu HQMIX as the best comic book for kids and teenagers in 2011. The Troféu HQMIX has been established for 21 years, and is like the Eisner award in Brazil.

Graphicly –  How do you balance your family life and your life as an artist ?

Ribeiro –  My wife Ana Cristina is a writer too, so she understands my job responsibilities. I work as an art editor in a journal in Rio de Janeiro, and so I have only a few hours each day to write some project or to draw my comic strips. My wife knows that all I do is for her and my stepson Miguel.

They are a present force in my work as well. Miguel reads my comic strips and books for children (he’s 9 years old) and she read my books and helps me in some translations. We are a good team.

Graphicly – You are doing work with the emmy-nominated Kiyash Monsef. Can you 
tell us anything about this project?

Ribeiro: The project involves production work on the second season from graphic novel online Urgent Evoke, part of a big innovative social game created by Kiyash for the World Bank Institute.

Since this graphic novel is about Brazil, Kiyash needed a Brazilian writer to help him.

I heard about this project through you, Becky. So I sent Kiyash some links about my job experience, including Little Heroes, and I was hired.

Kiyash is a successful artist and has welcomed me into his world.

Six episodes are currently in the works for this project. I can’t talk more about this project, but I can say that you’ll see a different kind of game at work for me.

 

Graphicly – What is your artistic process? How do you come up with ideas, and
 how do you get these ideas into comic book form?

Ribeiro –  I’m always working. I’m always thinking about a new comic strip, or coming up with ideas for my new novel or thinking about writing projects for TV, but I don’t have time to dedicate to all of these ideas, because I’m not able to live 100% on my comicbook-related income. So, for the most part, I transform my ideas into comic strips or short stories.

I write the scripts in a word doc and let it settle until I find time to draw it.

I don’t like to write in the streets or send myself idea reminder e-mails. I like to keep an idea in my head until I can write it down on my computer. If the idea is good, I will remember it.

The comic strip “Hector and Alfonse” is drawn with a tablet. I don’t do sketches, I draw directly into Photoshop with a brush.

Graphicly – Have you always wanted to be a comic book artist? When did you
 start to do art?

Ribeiro: I was born in 1979 and I have 2 brothers and 3 sisters. My brothers liked comics and so I learned to like them too. But we were a very poor family, and art production in Brazil is costly. I always wanted to work with comic books, but before I started my first job as a newspaper writer in 2000, I worked in the graphic design industry. I’d wanted to understand why it was so expensive to do a comic book in Brazil. When I finally understood the market a bit more, I began to publish my own works.

Graphicly - What can you tell us about life as a comic book artist in Brazil?

Ribeiro: It’s very hard, but it’s better than it was 20 years ago. The big years for Brazilian comics were in the 1940s, when the war interrupted the circulation of foreign comics in Brazil. So, our local artists needed to do their own stories or create new stories about well-known characters, like Buster Brown.

In the 1960s , there was “Monica’s Gang”, a comic created by Mauricio de Sousa. Shortly after it came out, Mauricio de Sousa Produções became a big studio in Brazil. Mauricio is our Disney or Stan Lee.

For many years some of Disney’s comics were created in Brazil, especially Zé Carioca. In the 1970s, the most famous artist to draw Zé Carioca was Renato Canini. He is to Ze Carioca what Don Rosa is to Scrooge McDuck.

^ American folks might recognize this Disney character from “The Three Caballeros”

In 70s and 80s, comic and cartoon artists in Brazil would work in Mauricio de Sousa Produções and the Brazil Disney studio. Artists could also go into work with erotic & horror comics, celebrity comics, and of course they could make their own characters. In cartooning, an important group was formed by Angeli, Laerte, Glauco. These artists created the Chiclete com Banana, an underground comic book with a big influence across two generations of Brazil artists.

In the 1990s and into the 2000s, the market in Brazil was a very complicated place for comic book writers. Almost all of the American studios want just artists, while comics writers must live in Brazil doing basic industry comics or write for Mauricio de Sousa Produções. The idea of creating Brazilian stories AND publishing them in Brazil is still mostly a dream.

Yet, more and more Brazilian artists are printing their own works and bringing them to Comic Cons in Brazil and the USA. We are exporting authors, artists and stories. It is an exciting time.

 

iFanboy’s Make Comics Podcast – Pitching

Each week iFanboy’s Josh Flanagan (Dixon’s Notch) moderates the Make Comics podcast, a dedicated discussion about the craft of comic creation co-hosted by Andy Schmidt, former editor for Marvel and IDW, as well as the founder of Comics Experience. It’s a valuable resource for anyone interested in trying their hand at producing their own comics, but it’s also an invaluable source of inspiration for anyone in the field.

This week? Pitching

It’s all about the pitch! You’ve got a great idea? Then you’ll need to pitch it. That requires knowing who to talk to, how to talk to them, and figuring out what they want to hear. For some, it’s terrifying. Andy and Josh talk about the age old art of the pitch, and what that actually means in today’s comic book industry. Granted, after you do the pitch, you’ve still got to make the comic book. But one step at a time…

Head on over to iFanboy for Make Comics Podcast Episode 15 – Pitching!

New Comics on Graphicly – Wednesday, 3.28.2012

We March in like lions. And out, like Voltron!

Whispers #2

It’s a new week, a new Wednesday, and another deluge of comics goodness on Graphicly! Get ensorceled by the future-world taming of small-town Casanova Archie Andrews in the alternate reality double-header of Archie Marries Betty #18 and Archie Marries Veronica #18! Ride shotgun with the emerald enforcer in Kevin Smith’s Green Hornet #23! Or roar into the cosmos with the intrepid adventurers inside Voltron #4!

We’re also pretty stoked for the latest installment of Whispers from Joshua Luna! In issue #2, the strange gets stranger as Sam’s learns more about his social circle as well as his dangerous new power set. He continues in his nocturnal wanderings, floating in and out of the dreamscapes of family and friends. What will he do with this intimate knowledge and influence over those who love and fear him? An often haunting and ethereal bedtime story from one half of the very talented Luna Bros.

Here’s a look at all of this week’s new books available now on Graphicly!

Archie
Archie #631
Archie Marries Betty #18
Archie Marries Veronica #18

BOOM! Studios
Hellraiser #12

Dynamite
Dejah Thoris #11
Flash Gordon: Zeitgeist #4
Kevin Smith’s Green Hornet #23
Voltron #4
Warriors of Mars #2

Voltron #4

Image Comics
Bloodstrike #26
Carbon Grey: Origins #2
Choker #6
Cover Girls HC
The Walking Dead #95
Whispers #2
Alpha Girl #2
Morning Glories #17

Kickstart
Knowbodys GN

Radio Comix
Bureau of Mana Investigation #7

Top Cow Tuesday: MYSTERIOUS WAYS: On Sale, Still Mysterious

Today, operate in Mysterious Ways.

Jason Rubin, well known in the video game world as the creator of Crash Bandicoot and Iron Saint, takes on the paneled page in his mini-series drawn by current DC artist Tyler Kirkham. Sam is a drinker, and he used to be a cop, and he’s the number one suspect in a serial murder case. It’s a bad situation. But Sam is going to find out that he’s also got a heck of a lot more power than your average bird, and things get scary and supernatural real fast.

Check out the first issue of Mysterious Ways for free, and then get the rest of the mini-series for less than a buck an issue on Top Cow Tuesday!

 

INTERVIEW: Peter Bergting on the Dark Fantasy World of THE PORTENT

The Portent

I first encountered Peter Bergting’s work a few years back on Frank Frazetta’s Creatures, a one-shot he did with Rick Remender. In it, Teddy Roosevelt fights off waves of enemy cryptids in a steampunk past. I was so taken with it, the guys invited me to talk about it on the Pick of the Week podcast (Jeff probably knows the episode number. JEFF!) Some time later I had the opportunity to assist editing Peter’s short ghost story “Spirit Room” for inclusion in the Eisner winning anthology Popgun 3. In the time since, Peter has gone on to major acclaim in his native Sweden for his new fantasy novel series, which we’ll hopefully see translated to English sooner than later.

You’ve likely seen Bergting’s wonderful painted interiors for The Untamed in our recent Spotlight and interview with writer Sebastian A. Jones. But you might not be familiar with his previous work on The Portent, a dark fantasy rendered in a completely different style. It’s the kind of stuff that rivals some of the best images from the Mignolaverse of horror and fantasy, and it’s now available digitally.

Issue #3 of The Portent is available today for just $0.99 on Graphicly.

I caught up with the writer and artist to talk about his unique vision and latest projects.

iFanboy – Peter, let’s talk about your dark fantasy The Portent, which I was so delighted to revisit digitally. The color is even more spectacular than I’d remembered. For those not in the know, how do you like to describe The Portent?

P.B. – The Portent is very Swedish I’d guess. If there is such thing as Swedish fantasy. Maybe, Norse is a better word, but not Norse as in vikings. This is much more steeped in fairytales and mythology, mixing in elements from my wife’s Korean background to create a new, interesting mix, of really two different worlds. But the “essence” of it is mood over action, substance and feelings over plot. Kaluta described it best in his foreword, I have to paraphrase but his experience reading it was like falling backwards into a dark pond and just letting it embrace you. And then there are the deeper aspects of course like: What does it really mean to be a hero? and about letting go, leaving someone else to stand up and embrace the role of the hero while you disappear into the darkness. Deep shit. And Kung Fu.

iF – What are your plans for The Portent going into the future? What’s in store for Milo and this world?

P.B. – Milo took a life long vacation, or so I thought. That door has once again been opened and I’m noodling over where to take it. Had you asked me a year ago, I’d said that there would definitely not be a Portent 2 but now, with everything cooking again I’m excited to get back in there.

The Legend of Morwhayle

iF – I understand that The Portent and your prose work is doing very well over there in Sweden. You’re off to collect some (well deserved) literary awards!

P.B. – Yeah, that was unexpected as hell, but really, really fun. The Legend of Morwhayle is a fully fledged fantasy novel and I really didn’t know if I had the chops to write a book. I felt at times that maybe I should make a comic book out of it to make it easier for me, especially when the book was turned down at first. But it sold out, picked up a lot of fans in unexpected age groups (like middle aged men instead of the young adults the publisher hoped for) and is now in second printing right before the 2nd novel in the series comes out. So, to get an award for writing is sort of a diploma that I can hang on the wall when I get writer’s block. I can point at it and muse “I can write, I have this award to prove it”. Morwhayle ties into the world of the ever expanding Portent franchise even though I downplayed it in the first book to avoid comparisons.

 

 

iF – You’ve taken a very different approach in your visuals for The Untamed, though it’s just as striking. An evolution of your personal style or simply another approach to a different fantasy world?

P.B. – This is mostly Sebastian A. Jones’ doing. He inspired me with his great script and I just didn’t see myself doing the story justice with lineart. I’ve done some painted comics after I started on The Untamed. The Dunwich Horror for IDW being the latest. I have no idea how it was received, I try to stay away from reviews, but I was super happy with the script and how my art turned out.

iF – You’ve depicted some truly imaginative worlds and events, both whimsical and horrific. What draws you to genre storytelling? What inspires you?

P.B. – I’ve asked myself that from time to time, but I can’t give even myself a straight answer. Most of my personal stuff start out with a feeling, a few words or maybe just a color and it goes from there. The Portent originated as a few lines in a Uriah Heep song and that final look of quiet acceptance as Milo walks away. It was a long road from there to the finished book. I did 8 pages set in WWII, then 8 pages with a more comedic slant, then 20 pages with a more Heavy Metal feeling before scrapping everything. I did 8 new pages, sent them to Image Comics and then Milo opened his eyes on a hillside, drenched in the bleak light of the dying sun. I wish I had a better plan for my writing but that’s how I do it. But I also love Chinese and Korean period movies, like The Shadowless Sword, Seven Swords and so on.

Head over to Graphicly for the first three issues of The Portent. Issue #1 is FREE.

 

 

Interview: Antonio Rojo Provides Deadly Artistic Force to JUSTICE FOR HIRE #0

“You pay cash, they kick ass.”

Today sees the release of Justice for Hire #0 from Creative Impulse Entertainment. In the world of JFH, retribution isn’t just personal. It isn’t merely a family matter. It’s an industry. Teams around the globe are offering up lethal services to those in need. Just so long as they have cash or money orders. Even nuns are getting in on the act. JFH #0 offers up some origin tales, but we thought we’d delve even further into this slobberknocker by talking to the artist himself, Antonio Rojo!

Graphicly: What we’ve seen so far from Justice For Hire is action packed, with no sign of letting up. Can you talk about the process of choreographing a fight scene? Do you find yourself moving around a lot in your studio?

Antonio Rojo: Well, I have not much to do it in this JFH case, because Jan and friends do it for me and they take pictures of themselves. I used those photos as a guide of movements, locations, shocks…I don’t belong to the world of fighting, so this was an incredible help for me, and everything that helps me, helps the comic book’s final look. I don’t usually work in other comics with this amount of photo references, but I trust completely in Jan’s cinematic powers.

Graphicly: How important is realism in a JFH brawl? Or is it more about being outrageous?

Antonio Rojo: No, no, every punch, every kick, every movement are true. it exists in real life. That´s the most important thing of this comic book. I think that this way of working will be liked by everybody, fighters and non-fighters.

Graphicly: Do you find inspiration in real-world or cinematic fights? Do you have any favorite action sequences or bouts you look to as a kind of benchmark? Any particular fighters or action stars?

Antonio Rojo: Everything was in the pictures Jan sent to me, I only had to do minor changes by my choice; I’m in love with the way Jan and his friends fight. First off, I saw Jan’s movie “Justice For Hire”, this way it was easy to catch the feeling, the main idea, and the rest was simple. I love action movies and fight movies, I’m a great fan of Tony Jaa. He may be my favorite fighter but don’t tell Jan Lucanus.

Graphicly: What is it like seeing your comic pages brought to life in the motion comic? Does knowing these pages will be animated change the way you approach each composition or layout?

Antonio Rojo: When I did the first “JFH: Justice For Hire” mini-series, I didn’t know that it would be animated. So I’m shocked about this new motion comic. I’m in love with it. It’s an amazing work mainly because that not was the original idea when I drew it. If you know that the work will be used for an animation you do things differently, you draw in separate layers, panels, you help in some ways to the animators. But they had to work with the flat art, which is more difficult and awesome. They have made an excellent work, I think is better than the printed comic book.

If you’re an artist, animator or mixed martial-artist, remember to check out the Justice For Hire Free For All Contest for a chance to win free software, comics, and even some martial arts classes! 

Check out Justice For Hire #0 and the whole JFH series on Graphicly!

 

iFanboy’s Make Comics Podcast – Making Time for Making Comics

Each week iFanboy’s Josh Flanagan (Dixon’s Notch) moderates the Make Comics podcast, a dedicated discussion about the craft of comic creation co-hosted by Andy Schmidt, former editor for Marvel and IDW, as well as the founder of Comics Experience. It’s a valuable resource for anyone interested in trying their hand at producing their own comics, but it’s also an invaluable source of inspiration for anyone in the field.

This week? Making Time for Making Comics

You’ve got a job. You’ve got school. You’ve got a family, a dog, bills, a lawn that needs mowing. But you’ve also got a drive to make comics. This week we talk about making time to work on those comics and finding a way to put in that time. It works differently for everyone, as the creative process is wont to do. So if you can make time to listen to this, surely there can be a little time left over to work on your masterpiece, right?

Head on over to iFanboy.com for The Make Comics Podcast #14 – Making Time for Making Comics!